What's the difference between this and ENB?
Make your games prettier with SweetFx/ReShade!
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can this get you vac?
malmon wroteWhat's the difference between this and ENB?
I've dabbled with ENB back when I used to play Skyrim. From what I've seen, ENB has a couple of super-nifty effects like SSAO and Motion Blur, but SweetFx focuses on offering subtle enhancements. In lieu of a list of shaders online, I'll just c/p the header from SweetFX_settings.txt:
/-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------/
// Effects are listed in the order that they are applied.
// Set to 1 for ON or 0 for OFF
#define USE_ASCII 0 //[0 or 1] Ascii : Converts the image to Ascii-art.
#define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image.
#define USE_SMAA 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.
#define USE_FXAA 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique.
#define USE_EXPLOSION 0 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy.
#define USE_CA 0 //[0 or 1] Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors.
#define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. (has a very high performance cost)
#define USE_PIXELART_CRT 0 //[0 or 1] PixelArt CRT : Scanlines for pixel art (high performance cost)
#define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Sharpens the image.
#define USE_LENS_DISTORTION 0 //[0 or 1] Cubic Lens Distortion : Distorts the lens cubicly. (WIP)
#define USE_NOSTALGIA 0 //[0 or 1] Nostalgia : Remember when you played that game you always played on that first system of yours? You don't? Well here is a reminder.
#define USE_LEVELS 0 //[0 or 1] Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that.
#define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_TECHNICOLOR2 0 //[0 or 1] TECHNICOLOR 2 : Yet another Technicolor effect - not sure if this stays or not. Let me know if you like it.
#define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_MONOCHROME 0 //[0 or 1] Monochrome : Monochrome makes the colors disappear.
#define USE_COLORMATRIX 0 //[0 or 1] Color Matrix : Allows color modification using a user-defined color matrix.
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights.
#define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_FILMGRAIN 0 //[0 or 1] Film Grain : Adds film grain to the image.
#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_BORDER 0 //[0 or 1] Border : Can be used to create letterbox borders around the image.
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. (Only partially working right now)
#define USE_TRANSITION 0 //[0 or 1] Transition : Shows a welcome screen and then transitions to the regularly scheduled programming
#define USE_DEPTH 0 //[0 or 1] Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (*) in-game
#define USE_CUSTOM 0 //[0 or 1] Custom : Write your own shader by editing custom.h, and then enable it here.
It's also way easier to set up of course. But the big selling point is performance: Whereas a decent ENB can bring a low-end laptop like mine to its knees, SweetFx has almost zero performance impact for most shaders while producing comparable if not better results, if you're willing to forego the really advanced stuff.
Naturally, the best case scenario is to run both at once: ENB for technical enhancements; SweetFX for fine tweaking. If you opt to do this, I'm officially in awe of your graphics card.
cyka wrotecan this get you vac?
I haven't tried it on any games with VAC. It should work, but you might wanna search it up on a CS:GO forum or somethin' just to be safe.
"prettier"
⌬⌬⌬ wrote"prettier"
Prettier is a word
Don't have any screenshots anymore, but the ones for FFXIV are really nice.
snow wroteDon't have any screenshots anymore, but the ones for FFXIV are really nice.

Man, you weren't kidding. It's like a completely different game.
Next time I play Saints Row 2 I'll definitely use some of these presets. They really liven the game up.
Image no longer available
Subnautica and New Vegas had some pretty nice looking ones as well.
That ASCII mode is also one of the greatest features that I've seen in a while.
Image no longer available
Backlash wrotesnow wroteDon't have any screenshots anymore, but the ones for FFXIV are really nice.
Man, you weren't kidding. It's like a completely different game.
This is a really good screenshot because the biggest thing I noticed was the color from the water. It really is gorgeous.
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cyka wrotecan this get you vac?
It will definitely get you vac'd.
EDIT: well maybe not vac'd, but I know some people have been banned by Blizzard for using this with Overwatch.
cyka wrotecan this get you vac?
No, you won't get a VAC for using this. Here are 2 threads I would recommend checking out if you feel uneasy about it:
Reddit Disscusion about it:
Someone that works for Valve:
http://forums.steampowered.com/forums/showpost.php?p=34023232&postcount=8
(If you want the full thread for that reply, top right corner of the page to view full thread)
